Unable to change OculusXR Hand component material
Hi all, I'm making a standalone app using hand tracking in UE5.3.2 + MetaXR v.62 plugin, I did get the hand tracking data in app and the tracking looks great-- but it's always using the defualt grey grid material no matter what. Below is the setting I have in my pawn:
I also tried to use a button press to change the material in game, I could see the print string so I know it's firing, but the hand meshes stays the same.
I didn't have the same issue in previous version(in UE5.2 with earlier MetaXR plugin)
