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New Participant
March 29, 2024
Solved

Unable to change OculusXR Hand component material

Hi all, I'm making a standalone app using hand tracking in UE5.3.2 + MetaXR v.62 plugin, I did get the hand tracking data in app and the tracking looks great-- but it's always using the defualt grey grid material no matter what. Below is the setting I have in my pawn:
I also tried to use a button press to change the material in game, I could see the print string so I know it's firing, but the hand meshes stays the same. 
I didn't have the same issue in previous version(in UE5.2 with earlier MetaXR plugin)

 

 

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    Honored Contributor
    March 30, 2024

    is the material set to be used for skeletal mesh? (in the atribute of the material, in the settings)

    2 replies

    Honored Contributor
    March 30, 2024

    is the material set to be used for skeletal mesh? (in the atribute of the material, in the settings)

    Junnn04Author
    New Participant
    April 1, 2024

    Oh that's it, thank you!!
    Didn't realize I need to check that, I was able to use the material that doesn't check "used for skeletal mesh" on other skeletal mesh.