Unity & Unreal - difference in support?
Is it me or is Unity more active in doing VR and/or getting more support for making VR with Oculus?
- hand tracking code for Quest since december 2019. Eta for Unreal?
- a VR course by Oculus & Unity - https://learn.unity.com/course/oculus-vr
- iteration time improvements - very nice for devs - https://developer.oculus.com/blog/unity-iteration-time-improvements/
I would love to see all these coming for Unreal as well.
