Unreal 360 Movie Export Using Oculus 360 Capture SDK
Hi All
We have a VR Experience that currently runs on PC only but we would like to render out a 360 Stereo Stereoscopic video to play it back on Mobile devices. We have used the Kite and Lighting Solution for a previous project, but it took over a week to render out 3 minutes of footage, and the results displayed a number of issues we were not 100% happy with.
I recently found the post about the Oculus 360 Capture SDK and was wondering if we could use this instead of the Unreal built in panoramic export tool.
Any advice would be most helpful.
Cheers
Mark
We have a VR Experience that currently runs on PC only but we would like to render out a 360 Stereo Stereoscopic video to play it back on Mobile devices. We have used the Kite and Lighting Solution for a previous project, but it took over a week to render out 3 minutes of footage, and the results displayed a number of issues we were not 100% happy with.
I recently found the post about the Oculus 360 Capture SDK and was wondering if we could use this instead of the Unreal built in panoramic export tool.
Any advice would be most helpful.
Cheers
Mark
