Unreal 4.18.1: UOculusFunctionLibrary::IsDeviceTracked() always return false on GearVR
This occurs on both the 4.18.1 binary and the latest 4.18 Oculus branch!
The
controller works however since you don't know if the user actually has
the controller active it is not possible to offer both gaze and
controller support.
Is there a quick workaround for
this? As it's very difficult to rollback to 4.18.0 where it was working
and the game is currently live in a sale...
