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New Participant
April 29, 2017

Unreal 4 app rejected because of stuttering on s7??

Hello all. Im trying to publish an app to the oculus store, but every time i send it off they reject it because it fails the graphical test for the s7 edge, stating
"Your app exhibits judder, which looks like stuttering of either the entire frame or objects within the scene."
But it passes every other graphics test. And all other tests.
Its a 3d game but everytime i test it on my s6 edge i see no problems.
My sdk min and max are at 21 and my ndk is at 21. Could someone please shed some light on this for me if you could?
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    6 replies

    April 29, 2017
    You should ask exactly which scene and how to reproduce in that scene - that way at least you can take a look what is going on at that time to see if there is anything that could be causing it - and also check if the same happens on your S6 when following the same steps.

    FYI: afaik the min SDK should be 19 for gearvr (target & NDK 21)
    New Participant
    April 29, 2017
    Thank you i will try to get specifics an recreate the scene
    Inspiring
    April 30, 2017
    Are they testing the S7 Edge with Android 7 or Android 6?
    It might be related to this:
    https://forums.oculus.com/developer/discussion/51302/vertical-tearing-with-android-n-not-with-android-6#latest
    New Participant
    May 2, 2017
    Android s7 edge

    New Participant
    May 4, 2017
    Sorry didnt understand your question at first and im not sure.
    Inspiring
    May 4, 2017


    Sorry didnt understand your question at first and im not sure.


    You are not sure what OS version the S7 was running during the tests?
    The results of the submission test should tell you what OS and what phone it was being tested on. It is clear to me from your post that it's a Samsung 7, but what OS version have they tested?