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New Participant
December 18, 2023
Solved

Unreal 5.3.2 OculusXRInput crash caused by haptics

Hey,

I've been having an issue with using haptics. I upgraded from unreal 5.1 to 5.3.2 and updated the MetaXR integration package to V60.0. After the upgrade, using "Set Haptics By Value" or "Play Curve Haptic Effect" both cause a crash in Editor and in the Meta Quest 2&3. When removing these from my BP, the crash does not occur.

Did something change to the haptic functionality? Am i missing something?


Sincerely,
Raymond

This topic has been closed for replies.
New Participant
January 9, 2024

Solved by disabling OpenXR, and only using the MetaXR plugin. I had both enabled to connect the VR headset to UE for development. Issue started after the update, likely related to both these plugins using haptics. Disabling OpenXR also fixed my issue of not being able to use the passthrough. 

1 reply

RaymondScopicAuthorAnswer
New Participant
January 9, 2024

Solved by disabling OpenXR, and only using the MetaXR plugin. I had both enabled to connect the VR headset to UE for development. Issue started after the update, likely related to both these plugins using haptics. Disabling OpenXR also fixed my issue of not being able to use the passthrough.