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April 1, 2016

Unreal Engine 3 disaster

I work on a commercial product using the Unreal 3 Engine.

Last year I integrated Oculus into our product successfully, using extended mode as specified in the integration package.

Now that Oculus has been released I check that my product still works before releasing our VR version.

Extended mode has now been removed from the Oculus drivers :s.

The Unreal 3 integration does not support direct mode (there are references to it in the code but it does not compile, requiring an unsupplied "D3D11Bridge" among other problems).

What on earth am I supposed to do? Is there an update for UE3 integration?

Thanks, David
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    2 replies

    Participant
    April 1, 2016
    I don't know if UE3 will ever be updated with support for 1.3, but there are some converters to take some of the work out of moving to Unreal Engine 4.

    Extended mode was taken out of the SDK and Runtime last summer, Direct to Rift has substantial advantages.
    Inspiring
    April 1, 2016
    Sorry, but UE3 is not an engine we directly support at Oculus. We have made a great many changes to our SDK since extended mode was supported. You would have to get the eye buffers into D3D11 to use our SDK, whether that was with texture interop (https://msdn.microsoft.com/en-us/library/windows/desktop/ee913554(v=vs.85).aspx) or using UE3's experimentatl D3D11 support (https://udn.epicgames.com/Three/DirectX11Rendering.html). You might be able to spin up your own integration using the Rift SDK: https://developer.oculus.com/downloads/pc/1.3.0/Oculus_SDK_for_Windows/.