Unreal Engine 3 disaster
I work on a commercial product using the Unreal 3 Engine.
Last year I integrated Oculus into our product successfully, using extended mode as specified in the integration package.
Now that Oculus has been released I check that my product still works before releasing our VR version.
Extended mode has now been removed from the Oculus drivers :s.
The Unreal 3 integration does not support direct mode (there are references to it in the code but it does not compile, requiring an unsupplied "D3D11Bridge" among other problems).
What on earth am I supposed to do? Is there an update for UE3 integration?
Thanks, David
Last year I integrated Oculus into our product successfully, using extended mode as specified in the integration package.
Now that Oculus has been released I check that my product still works before releasing our VR version.
Extended mode has now been removed from the Oculus drivers :s.
The Unreal 3 integration does not support direct mode (there are references to it in the code but it does not compile, requiring an unsupplied "D3D11Bridge" among other problems).
What on earth am I supposed to do? Is there an update for UE3 integration?
Thanks, David
