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February 22, 2019

Unreal Engine 360 Video is brighter when deployed on Oculus GO

Im trying to build a 360 app for Oculus go with Unreal Engine 4
The problem is that the video i mapped on a 360 sphere is a lot brighter after its deployed on the Oculus GO. The scene consists of a sphere with a material which has a video texture set to emissive.No light is present in the scene or any other light source. I followed this tutorial on how to deploy for Oculus GO https://www.elarasystems.com/deploy-ue4-oculusgo/
No Post effects
no eye adaptation

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