Skip to main content
July 27, 2021

Unreal Engine 4 : Screen Space Widgets

Hello,


I'm trying to render text to be readable in a large world-scale VR environment, just like in Google Earth VR. The best solution I have found was to use Stereo Layer integration of Compositor Layers in Unreal Engine.
The thing is, there is a maximum number of layers the Rift S can render, which I believe is 15.
What's the suggested alternative to render these sort of textures, to be readable in really large distances, just like normal screen space widgets.
Thank you.

 

    This topic has been closed for replies.