Unreal Engine level is not aligning to guardian anymore
Recently my level does not snap to my guardian bounds. I had it working no problem until recently. I use a "Load Level Instance(by Name)" with the location and rotation plugged into "Get Play Area Transform". I was sticking with version 4.27 and then just ported my project to 5.3 thinking it would be fixed. Seems like a recent update to the headset and PC app broke the alignment.
