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New Participant
March 15, 2024

Unreal Engine level is not aligning to guardian anymore

Recently my level does not snap to my guardian bounds. I had it working no problem until recently. I use a "Load Level Instance(by Name)" with the location and rotation plugged into "Get Play Area Transform". I was sticking with version 4.27 and then just ported my project to 5.3 thinking it would be fixed.  Seems like a recent update to the headset and PC app broke the alignment.

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    3 replies

    Inspiring
    March 17, 2024

    for some **bleep**ing stupid reason we get NO guardian support on anything that isn't a Rift headset the Quest 1/2/3 and Pro DO NOT support any of the nodes for guardian its **bleep**ing stupid 

    Inspiring
    March 17, 2024

    all of this documentation only applies to the Rift its dumb as all hell

    New Participant
    March 18, 2024

    I didn't notice that before. The oculus pc app before they changed it to Meta the last month must have been treating my Quest 2 as a Rift. Been using Airlink and had my level aligned to my garage to physically walk around. Any ideas on how to align to the guardian if things have changed?