Skip to main content
Inspiring
March 20, 2024

Unreal Engine Setup for Meta Quest VR

Creating this thread to facilitate easier tracking.

Unreal Engine version 5.4.2 and Meta XR Plugins version 66:
https://dev.epicgames.com/community/learning/tutorials/y4vB/unreal-engine-5-4-2-for-meta-quest-vr

Unreal Engine version 5.3.2 and Meta XR Plugins version 62, 63, 64, 65:
https://dev.epicgames.com/community/learning/tutorials/3Vx6/unreal-engine-5-3-2-for-meta-quest-vr

Any issues, ping me here and I'll update. Happy Questing!

    This topic has been closed for replies.

    5 replies

    New Participant
    March 25, 2024

    Hi, thanks for the guide! I'm using this setup and it works with a regular VR app.

    I'm trying to setup a XR app with passthrough effect, that is not supported with this setup. I need to use Settings > Meta XR > XR API = "Oculus OVRPlugin + OpenXR backend (current recommended)" and need to disable OpenXR plugins to make it work in VR Preview. When I build the app with this changes it crashes on my Quest 3.

    Do you know the required setup to build working app with passthrough effect?

     

    innitAuthor
    Inspiring
    March 25, 2024

    I was thinking about extending the guide with XR passthrough. However, since the Meta XR Plugin for passthrough is still quite experimental, I decided against it to avoid confusion. If you're interested in experimenting with passthrough today, the most stable option is to download Meta's version of Unreal from the Oculus GitHub.

    Meta and Epic may bring some improvements/fixes to XR functionality with UE5.4, we'll have to wait and see; it's a small team.

    New Participant
    March 28, 2024

    Thank you! I got to work but still not know what the problem was. Switched to plugin version 63, maybe that fixed it for me.

    innitAuthor
    Inspiring
    June 26, 2024

    New version for UE5.4.2 for the now available 66 updates from Meta