Unreal engine, UDK size "feeling" ?
Hello everyone,
As you know on the unreal engine they sat a human size is 32x32x96 (unreal unit) 96 is height
I build everything with this in mind.
So the pawn and the assets have a great relationship with each other (don't we all... ^_^)
BUT when I go face to face with one of my NPC, "nose to nose" he is at the right size but it "look" too small.
Only a rifter can tell what I mean.
If I put my hand around his head (virtually of course) the size feel too small.
I couldn't manage to change fov, so maybe it's that... ?
-----------------------------------------
Try this :
-New map
-Drop Liam Cathode and Ironguard
-Choose Deathmatch.
-Go face to face.
They look small !
or is it my perception of things ?
-----------------------------------------
Maybe it's me... I wanted to have your feedback on that.
Unreal size feel small... is that the same for you ?
As you know on the unreal engine they sat a human size is 32x32x96 (unreal unit) 96 is height
I build everything with this in mind.
So the pawn and the assets have a great relationship with each other (don't we all... ^_^)
BUT when I go face to face with one of my NPC, "nose to nose" he is at the right size but it "look" too small.
Only a rifter can tell what I mean.
If I put my hand around his head (virtually of course) the size feel too small.
I couldn't manage to change fov, so maybe it's that... ?
-----------------------------------------
Try this :
-New map
-Drop Liam Cathode and Ironguard
-Choose Deathmatch.
-Go face to face.
They look small !
or is it my perception of things ?
-----------------------------------------
Maybe it's me... I wanted to have your feedback on that.
Unreal size feel small... is that the same for you ?
