Unreal Engine Wireless VR workflow tutorial
When we start programming Virtual Reality, it is difficult to find a workflow that is agile. At first I did not found anywhere where it was explained and every time I made changes I had to compile and send the application to the glasses and that took too long. In this video I explain how to program the Meta Quest glasses efficiently so that as soon as I make a change in the application I can immediately view it on the glasses and best of all, I explain how to do it without having to be connected to the PC with the cable.
NOTE: The original video is in Spanish but you have the audio and subtitles in English. I hope this helps and please comment or make any suggestion.
Link to the tutorial: Tutorial in Unreal Engine Community
