Skip to main content
davidbuenov
New Participant
February 26, 2025

Unreal Engine Wireless VR workflow tutorial

  • February 26, 2025
  • 5 replies
  • 1041 views

When we start programming Virtual Reality, it is difficult to find a workflow that is agile. At first I did not found anywhere where it was explained and every time I made changes I had to compile and send the application to the glasses and that took too long. In this video I explain how to program the Meta Quest glasses efficiently so that as soon as I make a change in the application I can immediately view it on the glasses and best of all, I explain how to do it without having to be connected to the PC with the cable.

 

NOTE: The original video is in Spanish but you have the audio and subtitles in English. I hope this helps and please comment or make any suggestion.

Link to the tutorial: Tutorial in Unreal Engine Community 

    This topic has been closed for replies.

    5 replies

    Up and Coming
    March 3, 2025

    Brilliant! The only video about ISDK on youtube. Any update planned? For example ray interactors.

    davidbuenov
    New Participant
    March 3, 2025

    Thank you for your comment evgeny.oculus . I want to keep on publishing about the rest of the library: pkgin, raycasting, controllers. I am looking for a "natural  way" to walk using only hands. I don't know if do it like a baby pointing and moving to the way the finger is pointing or jumping. I didn't find a natural way to walk with hands.  After that I would like to make some videos about mixed reality. But step by Step

    Up and Coming
    March 4, 2025

    @davidbuenov 

    I think i can help you with "natural way" of walking.
    Look attached video. It's self explanatory. (But screen recording truncate lowerpart).
    All realized with hands.
    I demonstrate walking with 3 speed forward, backward.
    Flying up / down.
    All movement goes into forwardview (line of sight). But it's not a problem realize it strictly forward.
    Also implemented interaction with another actors by interactive ray and by finger touch.
    I implemented grabbing with hands, last thing i want to implement - hand physics (pushing objects).
    All of above i implement without ISDK (documentation is total hell).
    Thank you for researching this.

    Few recomendations
    1. Work with Oculus Fork (OF) (maybe all features will be working at main UE branch, but lot of meta samples requires OF. Especially recompiling Meta samples).
    It's quite easy to install Visual Studio 17.10, and compile OF from source (be aware 240Gb on disk)
    2. Use Character (not Pawn). More possibility for movement control.
    3. Download Unreal-HandPoseShowcase and look for samples.
    4. Define your custom hand poses (or gestures), and use it for control. As in my video.

    But anyway, your research in ISDK i think very important, because i think Meta will be adding features in it. i.e. gestures.
    Waiting for your new videos )))

    https://youtu.be/NC-ROKwB6w8

    davidbuenov
    New Participant
    March 6, 2025

    That is really great, what I was looking for. I will work on this idea always giving credit to you as the "Evgeny movement way" 😅.

     

    Thank you 

    davidbuenov
    New Participant
    March 3, 2025

    By now you can find 7 videos about Hands VR in: DBV VR Unreal Engine Tutorials