Unreal + Go - Controller appears to sporadically flicker to origin with Oculus Integration 4.19+
Hello,
On Go, when playing my game, I am seeing the controller sporadically drawing at what looks like origin for a frame or so. This has started with the oculus version of 4.19 (i.e it is ok in the binary distribution of 4.19.2). Has anyone experienced this? I can literally just stand there, and rotate the controller, and sometimes it'll just draw at the wrong position.
I can't work out what could be causing it, as the project has been fine on all previous UE versions. I don't think I'm doing anything taxing (don't appear to be dropping frames or anything).
It works fine in Rift, appears to just be Android / Go (not tried GearVr, but presumably the same).
If anyone has any clues it would be greatly appreciated!
On Go, when playing my game, I am seeing the controller sporadically drawing at what looks like origin for a frame or so. This has started with the oculus version of 4.19 (i.e it is ok in the binary distribution of 4.19.2). Has anyone experienced this? I can literally just stand there, and rotate the controller, and sometimes it'll just draw at the wrong position.
I can't work out what could be causing it, as the project has been fine on all previous UE versions. I don't think I'm doing anything taxing (don't appear to be dropping frames or anything).
It works fine in Rift, appears to just be Android / Go (not tried GearVr, but presumably the same).
If anyone has any clues it would be greatly appreciated!
