Unreal & GO: how to get exposure / change of lights working?
I'm testing an Archviz project on the GO. Its an outside, inside experience. Problem is: the PostProcessVolumes / exposure settings don't work. In the official documents by Unreal, you can read the Exposure Bias should work. https://docs.unrealengine.com/en-us/Platforms/GearVR/BestPractices
No response on their forums though. Any suggestions how to get the exposure working (or a way to control the light when going inside a house?).
