Skip to main content
Honored Contributor
March 27, 2023

Unreal-HandGameplay for Unreal 5.1 github branch

Anyone know how to migrate the project from github
github.com/oculus-samples/Unreal-HandGameplay

to the Unreal 5.1 branch from meta?

In the meta site it says

To migrate a C++ project:

 
  1. Modify your project's build.cs and replace any Oculus modules with OculusXR versions.
  2. Build your project.
  3. Make note of the compiler errors and for each Oculus type not existing, change its declarations to use OculusXRType.


    But I have no idea how to do it. I have no coding practice to solve. Can anyone help?
    This topic has been closed for replies.

    2 replies

    Honored Contributor
    April 13, 2023

    Hi!
    Meta's Fork of Unreal Engine Already has hand tracking sample projects.
    Just go to the samples projects folder next to the Unreal Source folder

     

    Honored Contributor
    April 14, 2023

    this specific sample has some additional features like grab component with pose override, filter to smooth hand tracking (i dont know if this was done in the 2.1 version of hand tracking) and additional  uses of hand tracking with built in logic (push button, aim with 2 hands)
    It is like a handPoseShowcase from the sample of your image but with more features