Unreal multiplayer is using port 0?
I'm trying to set up multiplayer in an Oculus Unreal project, just using LAN for now. It finds the session and the JoinSession node succeeds, but it doesn't proceed to the level. The logs say it uses port 0, which seems wrong. Even though I have DefaultPlatformService=Null, I do have OnlineSubsystemOculus enabled. Is there something about that which would set the port to 0?
I tried looking at the Oculus PlatformSDK Unreal sample, but I don't know how it works. Do I need two different user IDs to test that?
I tried looking at the Oculus PlatformSDK Unreal sample, but I don't know how it works. Do I need two different user IDs to test that?
