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New Participant
July 2, 2019

Unreal Post Processing Volume - Oculus Quest

My office is working on porting a VR project from our Vive/Rift setups to the Quest.  It appears that the post process volume does not function when running on the Quest.  Is there any solution/workaround for this?
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    4 replies

    Up and Coming
    July 3, 2019
    If you disable Mobile HDR then Post Processing is disabled. The last time I tried enabling HDR made my app crash at launch in the Quest (although I haven't tested this with the latest update to the Oculus UE4 integration done on June 17)
    Participant
    September 21, 2019
    Any update on this? Is the new oculus integration supports post processing?
    October 7, 2019
    Some post processing settings work however the performance hit you get with having mobile HDR enabled is not worth it. You need to take the ego hit and disable post processing for mobile VR if you want to hit the required performance.
    MaxArch
    Inspiring
    October 7, 2019
    See this link for what postprocess is supported by UE on mobile