Solved
Unreal project isn't stoped.
Recently I converted my project from 4.11 to 4.13
I heard that 4.13 version is built in oculus platform SDK.
I packaged my project and then play project.
When I take rift cv1 off , My game is paused at the monitor screen, but my game is playing in the background.
I put on rift again. My game character is moved far away.
When I pressed Oculus remote home button, Situation is same.
I think that pause system doesn't work.
Is there any solution that pause my game when I take rift off on my head or detect taking off rift ?
and I have a hard time to apply Entitlement check in C++ code
Is there anyone who teach me kindly?
Thank you for reading.
I heard that 4.13 version is built in oculus platform SDK.
I packaged my project and then play project.
When I take rift cv1 off , My game is paused at the monitor screen, but my game is playing in the background.
I put on rift again. My game character is moved far away.
When I pressed Oculus remote home button, Situation is same.
I think that pause system doesn't work.
Is there any solution that pause my game when I take rift off on my head or detect taking off rift ?
and I have a hard time to apply Entitlement check in C++ code
Is there anyone who teach me kindly?
Thank you for reading.
