Unreal Project Performance on Gear VR
Hi everyone, i want develope an architecture project in Unreal for Gear VR with samsung galaxy note 4, im modeling in 3DMAX and my ask is, what is the poly limits?
In unreal forum talk about 65k vertices, in other forums people talk about near 50k polys and others talk about 50k-100k polys.
Someone can give me a hand?
In unreal forum talk about 65k vertices, in other forums people talk about near 50k polys and others talk about 50k-100k polys.
Someone can give me a hand?
