Unreal Run on Device of oculus quest 2, I only can see the black screen with three dots.
From Beginning of projects, the run on oculus quest tool bar button worked fine; I can enjoy developing my game.
determining packaging projects, I only can see the three dots on the black screen.
My project settings is following as:
Target hardware : Mobile/Tablet, Scaleable 2d or 3d
Packaging
use pack: tick
material shader code share: tick
Shared material native library: tick
prerequsite installer include : tick
Engine Rendering
Mobile shre vertext fog inactivate : tick
CSM cascade number : 2
Mobile MSAA : No MSAA
Movable Light CSM Shader Currling Support: tick
Textuture streaming : tick
Reflection Capture Resolution: 64
smooth suruface mixxing light map reduce: tick
Forward Shaing: tick
Mesh distance filed create: tick
8bit mesh distance field: tick
Mesh distance filed compress: tick
DBufffer Decal: tick
VR
Instance Stereo: Tick
Mobile HDR : Tick
Platform
Android
SDK version: 21-29
arm 7, arm64: tick
OpenGL ES.3.1 : tick
occulus Mobile Device Package: Oculus Quest 2
