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Participant
February 4, 2016
I just imagined a VR development studio - 6 PCs, all used by level designers, which are connected into VR and walk around and build a game, together.

Talk about room-scale VR editor :D
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VizionVRAuthor
Up and Coming
February 4, 2016
"LKostyra" wrote:
I just imagined a VR development studio - 6 PCs, all used by level designers, which are connected into VR and walk around and build a game, together.

Talk about room-scale VR editor :D


All from different corners of the world.
Not a Rift fanboi. Not a Vive fanboi. I'm a VR fanboi. Get it straight.
Up and Coming
February 4, 2016
Watching the Twitch Stream. This new feature rocks! I really want to get some Touch controllers to use this feature myself.
Inspiring
February 4, 2016
This is too cool. I've been waiting for something like this for way too long.
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VizionVRAuthor
Up and Coming
February 4, 2016
Can't watch the stream, can only log in here from time to time when the boss turns his back. Did they mention a release date/estimate ETA?
Not a Rift fanboi. Not a Vive fanboi. I'm a VR fanboi. Get it straight.
Up and Coming
February 4, 2016
"vizionvr" wrote:
Can't watch the stream, can only log in here from time to time when the boss turns his back. Did they mention a release date/estimate ETA?

Tim said they would be announcing that information during GDC.
"cybereality" wrote:
This is too cool. I've been waiting for something like this for way too long.

Same. I can see potential for this feature to unlock improvements in the time:quality ratio for every world creation step from level blocking to lighting.
March 21, 2016
"cybereality" wrote:
This is too cool. I've been waiting for something like this for way too long.


I saw and played with a demo of this back in 1995 developed by MultiGen-Paradigm (now Presagis) on Silicon Graphics machines. It was a real product and worked well.

Nothing is 'new' in VR ;)