Using Oculus Lipsync in live mode (OVRLipSync Actor Component)
Hey there!
I recently started looking at Oculus Lipsync for Unreal engine. I have downloaded the demo project with the plugin and got it working with 4.27.
I have had a look around the demo project and tried to understand how it works. However I have noticed I can only get the "playback" demo to work and not the "live" demo. I have not touched anything in the demo project, the plugin works well with playback audio - I even managed to hook up my own character with no issues at all, I just cant get the live mode to work - which is ultimately what I would like to be using this for.
Wondering if perhaps I need to specify a microphone or something in the config of the project but there's absolutely nothing in the documentation and I assumed it should work out of the box just like the playback demo.
One last bit of information for anyone who may be able to help. In the documentation it states "When a prediction is ready, the OVRLipSync Actor component will trigger the On Visemes Ready event." I've hooked up a string and noticed this event never gets called no matter what I do in the live mode.
I'd love some insight if anyone can help,
Cheers!
