Solved
Using oculus usernames in UE4
Hello, my name is Jacob. I have recently been busy trying to figure out how to acquire the current user's Oculus username but have been having a rather difficult time. When I tried to get the username using blueprints, neither method I utilized worked: following brain_jew's results simply gave me the desktop name. Using "GetUserProfile" I get a blank name result in the UE4 editor and running off the Oculus Home I get "Oculus User". Is there a method I am missing to retrieve the Oculus username?
In the latest push of the SDK "Unreal Engine 4 Integration 1.8.0 Released" there is mention of a way to retrieve the ID and username, but I believe I am only getting the ID. Also, is the blueprint referenced in the 1.8.0 release the "Get User Profile" blueprint, or is there something I am missing? Thanks for any assistance.
- Added a Blueprint for retrieving Oculus ID/Username.
