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June 17, 2021

Using OculusHandComponent with C++

Hey everybody,

 

I am developing an app for chemistry students.  I am creating the UOculusHandComponont within the BeginPlay() method. Everytime I start the game it chrashes. But this only happens while I am using HandTracking. So I guess, that I am not using the OculusHandComponents in the right way.

Is there anybody who has an example of the right usage of the UOculusHandComponent?

 

Thanks!

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