Using Quest 2 controllers for virtual production in Unreal
Hello, I am trying to setup the Oculus Quest 2 controllers in Unreal as a virtual camera controller. So basically hook it up to my camera, then use it to create a virtual camera. I am sort of able to achieve this if I use steamVR functionality in Unreal, but the thing is that we need to enter a device number... 0-headset, 1-left Controller, 2-right Controller...
What happens is as soon as we remove the headset, it goes offline and then the device number changes and nothing works anymore in unreal.
What I'd like to achieve is to not use the headset, but just the controllers. I know there is an oculus plugin in unreal, but it seems only be used for VR game creation.
Any clues? Ideas?.
thx!
Marc.
