Skip to main content
Up and Coming
March 28, 2015

Using the Rift as part of UE4 IK?

Afaik, the default camera nor the unofficial vr template incorporate this. As a thought experiment, how would I go about linking the vr camera controller with the character ik chain?
    This topic has been closed for replies.

    8 replies

    Up and Coming
    March 29, 2015
    "saviornt" wrote:
    Afaik, the default camera nor the unofficial vr template incorporate this. As a thought experiment, how would I go about linking the vr camera controller with the character ik chain?


    I played around with this a while back. I cant remember of the top of my head but I can send you the test projects if you like?
    DK2. Phenom 2 x4 4.2GHz,Asrock Extreme 3 970,8GB DDR3 1600, R9 270x 1180/1400.
    saviorntAuthor
    Up and Coming
    March 30, 2015
    Sure, if you could I would appreciate it!
    Current WIPs using Unreal Engine 4: Agrona - Tales of an Era : Medieval Fantasy MORPG
    Up and Coming
    March 30, 2015
    "saviornt" wrote:
    Sure, if you could I would appreciate it!


    I just PM'd you.
    DK2. Phenom 2 x4 4.2GHz,Asrock Extreme 3 970,8GB DDR3 1600, R9 270x 1180/1400.
    Up and Coming
    May 20, 2015
    I just asked the same question in a new thread today. Should have skimmed the forum a bit more carefully.
    Would you mind sending me a copy too of your Ik setup? :? It would be great to see how to do that. I am new to UE4 and doing rigging in the engine seems pretty tricky.

    Cheers
    Fred
    Up and Coming
    May 20, 2015
    Consider looking at the Couch Knights project. I think it does what you want.
    Up and Coming
    May 21, 2015
    Ah yes thats a really good idea ill check that out!

    Cheers
    Fred
    Up and Coming
    May 25, 2015
    Usually you store the position of the rift in a variable that you pass to your animation blueprint and then use IK/FABRIK/or bone orientation (transform) to adjust your head/torso to look right.

    This is how I implemented head IK in the unofficial leap plugin


    (note open image in a new tab, oculus forums doesn't resize images correctly)

    It also has a fully rigged character for you to explore, change and use in the plugin's content. Feel free to use any of it as you see fit.
    Current Project: Skycall
    Up and Coming
    June 12, 2015
    Getnamo's plugin is probably the best example.
    But just incase anybody else wants to play with looking at yourself in a mirror i'll post a link to my old experiment.

    It's a bit of a mess as it was just an experiment about 8 months ago(updated project to 4.7 IIRC).
    the relevant stuff will be in the anim blueprint and the pawn blueprint IIRC.
    Theres a couple of different maps but the default one should do.

    https://drive.google.com/open?id=0BzgVPR4xFGgjUHJZeXE1UWp0dE0&authuser=0
    DK2. Phenom 2 x4 4.2GHz,Asrock Extreme 3 970,8GB DDR3 1600, R9 270x 1180/1400.