Solved
v65 LoadSceneFromDevice now auto spawns the interior (actors)
It appears as of v65 the nodes LoadSceneFromDeviceAsync and LoadSceneFromDevice both automatically trigger SpawnActors (SpawnInterior in v64).
Does anyone know if there is any way to disable this? I'm getting some glitches and would rather continue to control both tasks separately (Load the scene data and then spawn the scene actors later).
I'm running UE5.3.2 with the v65 plugins for MetaXR and MRUK - I'm testing on a Quest2.
