Vehicles jitter and become choppy in Bot Gameplay
We have a bunch of vehicles in our game. When you test out one of our maps and play alone, you can fly/drive around in our vehicles smoothly and they behave physically as expected. However, when I add bots (especially when I add a lot of bots like, let's say 30) vehicle movement becomes VERY choppy... It just feels plain bad.
I tried the same thing with a clean UDK install and an empty map. Same thing... so it's not like we screw up with something, but seems to be a problem built into UDK itself. It becomes best visible with flying vehicles, like the Cicada. Simply spawn it in an empty map, add a lot of bots and try to fly around with it. It simply doesn't work, i.e. doesn't feel right at all.
Any idea what needs to be done to fix this? :idea:
I tried the same thing with a clean UDK install and an empty map. Same thing... so it's not like we screw up with something, but seems to be a problem built into UDK itself. It becomes best visible with flying vehicles, like the Cicada. Simply spawn it in an empty map, add a lot of bots and try to fly around with it. It simply doesn't work, i.e. doesn't feel right at all.
Any idea what needs to be done to fix this? :idea:
