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Up and Coming
November 27, 2015

"Video camera" in VR, Oculus-Toybox-style

Hey guys. So, this trailer:




It's coming from a viewport in the virtual environment that was *not* an HMD attached to either player. I'm developing a piece of software that requires people to have a kind of camera with them, so this is what I'd like to have. Anyone know how they did it or if this functionality might come our way?

I understand from the presentation on Toybox that it was made in Unreal, hope I'm not wrong?
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    3 replies

    Up and Coming
    December 1, 2015
    How do you need to render your secondary camera output? True 3D (as in replicated actual geometry), stereo 3D or just plain flat 2d?

    If it is just 2d output you need you can use a SceneCapture2D with a RenderTarget onto your material.

    Cheers, Fred
    Inspiring
    December 2, 2015
    In order to record something like this, you would network the game and record from a second (or third) computer sort of like the spectator mode in online games.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Up and Coming
    December 15, 2015
    "fredrum" wrote:
    How do you need to render your secondary camera output? True 3D (as in replicated actual geometry), stereo 3D or just plain flat 2d?

    If it is just 2d output you need you can use a SceneCapture2D with a RenderTarget onto your material.

    Cheers, Fred

    Thanks a lot! I only need 2D. Thing is, I also need it to output .avi files, so this is only a start.

    I hope cybereality is wrong. I was starting to look into cannibalizing the Matinee code into a system of my own.