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Up and Coming
April 10, 2013

Video import fails

Anyone else getting 'Import failed' for .biks in this release. I can't even get the Epic logo .bik to import. Tried installing on multiple machines, same result. Any ideas much appreciated.
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    19 replies

    Participant
    April 14, 2013
    Yes, have the same problem. Have just installed UDKInstall-2013-02-BETA2 and that version had no problems.

    I´l have a further look into the problem tomorrow, to see if theres some way to fix it.


    Edit: No sorry haven't found a fix..
    NETrom
    ghostlyfuAuthor
    Up and Coming
    April 19, 2013
    Request to OR guys: some of us are very much hoping this gets fixed soon - there will be some interesting possibilities for stereoscopic video elements in-game, once we can actually get some in! ;)
    Up and Coming
    April 24, 2013
    hmm... Did you try switching Direct X 11 and 9. Because I really want to use video textures.
    Inspiring
    April 25, 2013
    I will have to look into this. It may not be a bug, but rather a licensing issue. Not sure at this point.
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    ghostlyfuAuthor
    Up and Coming
    April 25, 2013
    Tried both Direct X options, I'm guessing this is a license issue as SpeedTree doesn't seem to import either. Really hoping this gets sorted by next Epic release.
    Up and Coming
    May 18, 2013
    "ghostlyfu" wrote:
    Tried both Direct X options, I'm guessing this is a license issue as SpeedTree doesn't seem to import either. Really hoping this gets sorted by next Epic release.


    Agreed. No Simplygon, Bink or Speedtree makes me an un-HappyHimitsu. :(
    “If you are willing to look at another person’s behavior toward you as a reflection of the state of their relationship with themselves rather than a statement about your value as a person, then you will, over a period of time cease to react at all.” (~I really gotta remember this shiz~) ― Yogi Bhajan
    ghostlyfuAuthor
    Up and Coming
    May 31, 2013
    No news on Bink import/licence issue? Anyone else suffering from this? We're working on video elements with alpha masks, mixed with CG. Works great in other UDK releases but this 'no Bink' issue is starting to hold up development. Anyone know of any other way to get video into UDK..?
    Participant
    May 31, 2013
    "ghostlyfu" wrote:
    No news on Bink import/licence issue? Anyone else suffering from this? We're working on video elements with alpha masks, mixed with CG. Works great in other UDK releases but this 'no Bink' issue is starting to hold up development. Anyone know of any other way to get video into UDK..?


    You could import your files in an earlier version of the editor and then just open that package inside the newer version.
    Up and Coming
    June 2, 2013
    You could import your files in an earlier version of the editor and then just open that package inside the newer version.


    This maybe a waste of time :
    I tried this with speedtree and scaleform : doesn't work...
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    ghostlyfuAuthor
    Up and Coming
    June 6, 2013
    I can confirm - opening project created in an older UDK release, with .bik content already incorporated doesn't work for me. Comes up as blank in Oculus Rift release.