Virtual hands in ISDK has wrong position and wrist rotation in Oculus fork
When i add "MetaXRInteraction" to basic Unreal 5.5.3 everything is ok.
But when i add "MetaXRInteraction" to Oculus Fork 5.5.0 (UE demands recompile plugin) my virtual hands has:
1. Fine hand recognition (fingers)
2. Wrong hand (wrist) rotation ( left hand +30 degrees, right hand -40 degrees)
3. Wrong wrist position (different levels left hand +10 cm top right hand -5 cm bottom)
How to fix it?
