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2 replies

Honored Contributor
March 20, 2025

Just enable these:

 


And if somehow this is not enabled, enable it.


After that, i have a simple widget actor with a text box in my level and when i click on it, it works.

 

Inspiring
March 24, 2025

Maybe someone has an example of calling the keyboard manually? I can’t figure it out

TSharedPtr<IVirtualKeyboardEntry> TextEntryWidget