VR Objects in UE4
Where can I find documentation about how to use "VR Objects" in UE4 to track physical objects?
The only documentation I found so far is about mixed reality capture (https://developer.oculus.com/documentation/unreal/latest/concepts/unreal-mrc/), is it possible to use additional controller for generic objects?
The only documentation I found so far is about mixed reality capture (https://developer.oculus.com/documentation/unreal/latest/concepts/unreal-mrc/), is it possible to use additional controller for generic objects?
