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August 17, 2018

vr.PixelDensity 2 - distorting the view

Hello, I made an application for GearVR, I have jsut switched to S9 from S8, hoping to get a little better performance, evertything works great but I have one critical issue with vr.PixelDensity, whatever I put any number, it's distorting the image and stretching it.


Can you please have a look why it is happening, it's the same issue on both phones S8, S9, Android Orio 8.0


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6 replies

August 17, 2018
I found Epic Wiki about VR commands and there are some new commands I did not know:

vr.oculus.PixelDensity  - is it going to work with GearVR? I run custom github engine from Oculus Github.

August 17, 2018
Neither of these settings are affecting the application on UE4.19 1.27 Oculus UE:
Please help! No AA, no resolution imporvements! Why?
August 28, 2018
Please fix it! The quality of the app in GearVR Samsung S9 is not that great without denser resolution!
November 29, 2018
Has it been fixed yet? Just curious, because I going to get the project with GearVR soon
Participant
February 23, 2019
You can try updating them in the device profiles and see if that makes a difference.
February 26, 2019
This is what worked for me in DefaultEngine.ini inside project folder:

vr.PixelDensity=1.4
r.DynamicRes.OperationMode=2
r.DynamicRes.MinScreenPercentage=140
r.DynamicRes.MaxScreenPercentage=140

Thanks God I did it :D only works in 4.21, 4.20 and 4.19 could not make it work.