VR Template project won't build
I'm trying to use UE4.19 from the Oculus repo, and even the most basic project won't build.
Repro steps:
1. Load up UE4.19 (Oculus branch) editor
2. New Project -> VR Template
3. Set these packaging settings:
- Build Configuration: Shipping
- Full Rebuild: True
- For Distribution: True
4. Build for Win64
Build fails with this error:
As a side note, is there a help file somewhere about how to build from UE4 for actually uploading builds to the Oculus Developer backend? What exactly is the binary that we're supposed to upload? What do we specify for Launch File, Launch Parameters, Redistributables, etc.? I can't find anything about this from the help files.
Repro steps:
1. Load up UE4.19 (Oculus branch) editor
2. New Project -> VR Template
3. Set these packaging settings:
- Build Configuration: Shipping
- Full Rebuild: True
- For Distribution: True
4. Build for Win64
Build fails with this error:
UATHelper: Packaging (Windows (64-bit)): ERROR: UBT ERROR: Failed to produce item: E:\UE4_Oculus_419\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4-WmfMedia-Win64-Shipping.lib
PackagingResults: Error: UBT ERROR: Failed to produce item: E:\UE4_Oculus_419\Engine\Plugins\Media\WmfMedia\Binaries\Win64\UE4-WmfMedia-Win64-Shipping.lib
As a side note, is there a help file somewhere about how to build from UE4 for actually uploading builds to the Oculus Developer backend? What exactly is the binary that we're supposed to upload? What do we specify for Launch File, Launch Parameters, Redistributables, etc.? I can't find anything about this from the help files.
