We are seeing big performance drops in UE4.22.3 Oculus/Rift VR project after the Oculus update on 12
We are seeing big performance drops in UE4.22.3 Oculus/Rift VR project after the Oculus update on 12/10/19 (12.0 live update).
According to Unreal Profiler, after the update, we are seeing the application is spending 30 millisecond in
bool FOculusHMD::OnStartGameFrame(FWorldContext& InWorldContext).
As a result, our frame rate drops from 70fps to 25 fps.
Performance somewhat improves if we disable the Asynchronous Spacewarp.
Is anyone else seeing this issue?