What is a proper blueprint for pausing the game in Unreal 4 when headset looses focus?
Having a hard time getting the game to to recognize when the hmd has focus or not. Would appreciate an example blueprint of how others achieved this in unreal 4.
Am using version 4.18.3.
oculus sdk 1.21
Am using version 4.18.3.
oculus sdk 1.21
