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March 14, 2018

What is a proper blueprint for pausing the game in Unreal 4 when headset looses focus?

Having a hard time getting the game to to recognize when the hmd has focus or not. Would appreciate an example blueprint of how others achieved this in unreal 4.
Am using version 4.18.3.
oculus sdk 1.21
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    2 replies

    November 8, 2019
    Hi bro did you find any solution? have the same problem here
    February 14, 2020
    what specifically do you both mean by loosing focus?
    • are you talking about the tracking?
    • do you mean, geometry starts "jumping" or being "jittery" or "laggy"?
    • or do you mean, that the focal lens get's blurry, and your vision just get's blurry?