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Up and Coming
July 1, 2014

What to do to support DK2 in UDK?

Hi guys,

Quick question : what needs to be done in order to get a UDK demo working fine on DK1 working on DK2?
    This topic has been closed for replies.

    49 replies

    Participant
    November 2, 2014
    Rift team should have the resources to do this now with the Facebook infusion. Get 20-30 guys dedicated to just making every and any SDK Rift compatible. Old and new. The only way Rift is going to go anywhere is by doing this, you can't just leave the ball in the courts of everyone hoping they see the light. You need to bring an army of programmers with welding torches and just get it done.

    How serious does Oculus want to get? Do you want the entire industry to embrace it or just shrug and hope they do?
    Up and Coming
    November 4, 2014
    Yes please, I bought Dream like 2 years ago I think and waiting for DK2 from the start. Please!
    New Participant
    November 28, 2014
    any news yet??? I need to get the Oculus Rift working with the new version of the udk...
    Up and Coming
    November 28, 2014
    "polemos" wrote:
    any news yet??? I need to get the Oculus Rift working with the new version of the udk...

    Do you mean Unreal Engine 4? UE4 has support.
    Participant
    December 10, 2014
    I'm also interested in this update.
    Maybe there will be some way to do this manually? I mean patch to get DK2 working
    Up and Coming
    December 20, 2014
    I think you guys need to give up the ghost on this one.

    Even though the DK2 page still states

    includes out-of-the-box engine integrations for the Unreal Development Kit, Unreal Engine 4, and Unity 4 that make getting started with VR game development easier and faster than ever.


    I dont think its ever going to happen. This has nothing to do with Oculus this is down to Epic. As far as Epic are concerned everybody should be using there 'latest and greatest' UE4. If its a choice between supporting a free app or an app that collects me X amount in revenue every month I know where I'd be focusing my attention.

    Even though I think UE3/UDK is a better fit as far as the DK2/CV1 performance requirements are concerned.

    Epic- "UDK? Whats UDK?'
    DK2. Phenom 2 x4 4.2GHz,Asrock Extreme 3 970,8GB DDR3 1600, R9 270x 1180/1400.
    Up and Coming
    December 20, 2014
    "opamp" wrote:

    ...As far as Epic are concerned everybody should be using there 'latest and greatest' UE4. If its a choice between supporting a free app or an app that collects me X amount in revenue every month I know where I'd be focusing my attention...

    Epic allows anyone who wants the current version of Unreal Engine 4 to get it for a single payment of $19. If you sell your game and make more than $3000, then they want 5% of your revenue. I actually like their "skin in the game" model.
    Up and Coming
    December 21, 2014
    "andrewtek" wrote:
    "opamp" wrote:

    ...As far as Epic are concerned everybody should be using there 'latest and greatest' UE4. If its a choice between supporting a free app or an app that collects me X amount in revenue every month I know where I'd be focusing my attention...

    Epic allows anyone who wants the current version of Unreal Engine 4 to get it for a single payment of $19. If you sell your game and make more than $3000, then they want 5% of your revenue. I actually like their "skin in the game" model.


    Very true but a some of us keep paying the monthly subscription for the updates and access to github.
    DK2. Phenom 2 x4 4.2GHz,Asrock Extreme 3 970,8GB DDR3 1600, R9 270x 1180/1400.
    Up and Coming
    December 25, 2014
    It may be all well and good for those who can port their UDK game to U4. Unfortunately with the case of Ghostship Aftermath it is not a port, it making the whole game again as most of the game has been using Kismet as well as the entire ship being built piece by piece spread across over 60 maps. So importing some of the base code and assets would take an age since the ship environment has over a thousand models and more materials and textures. Remaking the whole game is off the cards for our game and may be for others.

    One of the biggest points is that UDK and U3 engine has been a widely used engine for many games over the years and I am sure those Devs would not like to have to re-make a game just to get it working in VR.
    Developer of Ghostship and CDF Starfighter.