Where does the Unreal HMD tracked position sit in real world?
I'm looking for some documentation that describes where in the real world the tracked HMD position returned by Unreal actually sits.
I'll assume that it is of course in the centre left to right,
but where is that point located relative to, say, the CV1 headsets exterior front surface? Ie how far back from the front surface?
Is this described somewhere?
Cheers
Fred
