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Up and Coming
June 30, 2015

Why is the UE4 Oculus Plugin still so broken (4.8.1)?

Hi there,

Even after a year or so, basic camera functionality is still broken or very hard to use (4.8.1). I don't know what is going on there but the UE4 integration just isn't reaching a stable state (only listing the problems with the camera here):

Not being able to getting the position of the camera in world- or local space as expected:
- https://answers.unrealengine.com/questi ... -mode.html

Camera manager ignores position of HMD, takes only rotation into account:
- https://answers.unrealengine.com/questi ... oesnt.html

Console command 'hmd vsync 0' doesn't work (needed for profiling):
- https://answers.unrealengine.com/questi ... -with.html

Rotation of player-pawn itself (standing on a rotating platform) isn't translated back to camera (a real classic):
- https://answers.unrealengine.com/questi ... tform.html

Not being able to obtain relative location of the tracking camera
- https://answers.unrealengine.com/questi ... roken.html

VR Preview itself is more or less completely broken since more than 2 weeks (was reported in preview-state but was released in this state anyway):
- https://answers.unrealengine.com/questi ... -work.html

It's pretty much obvious, that Epic doesn't prioritize VR integration very high and they are not the best in in doing some QA before releasing it (sorry, but that's just how it is, maybe their workload is just too heigh).

But why does Oculus not support them some more, then? Seriously, how are we supposed to develop with this? I know you guys are all doing a very though job but many of us just need a reliable working foundation for our project which doesn't require rocket-science to get it work as expected...

So please push this along some more. I really want my VR project awesome and all but I am constantly fighting bugs and have to create clunky workarounds for stuff which I expected to work out-of-the box after this long time. It really isn't fun to work with this currently.

UE4-Version: 4.8.1
SDK-Version: 0.6.0.1

Many thanks and no offense,
spyro
    This topic has been closed for replies.

    22 replies

    Up and Coming
    July 24, 2015
    I'll try this as soon as I have time. We are in a crunch now, thus give me some time. The bug report is created, so the issue won't be lost (as well as the 'zero-ipd issue').
    Inspiring
    July 24, 2015
    No rush on the Billboard problem, I just wanted to point it out to help get it knocked out of the way. The IPD one would help a ton though. Finally got around to re-basing my project on the Oculus branch, to get that VR Preview fix—which was well worth the trouble.

    I'll try to bring up any other issues I run into (even if they're not super important), so we can get this plugin as good as it can be. Thanks for responding so quickly!