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New Participant
May 20, 2018
Solved

Why my oculus go running on unreal launch button doesn't recognize the vr camera system?

  • May 20, 2018
  • 3 replies
  • 1566 views
When I press Launch button in Unreal Engine 4.18 to debug a project I can see through the Go screen only a full screen rendering that don't follow the head tracking and don't render in stereoscopic way. What could be the problem? I use Unreal Engine 4.18 downloaded from EpicLauncher.

Thanks for all
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Best answer by HEGI
Using launch from the editor works for me with Oculus GO in UE 4.19. Did you configure the Android settings for GearVR ?

3 replies

HEGIAnswer
Inspiring
May 20, 2018
Using launch from the editor works for me with Oculus GO in UE 4.19. Did you configure the Android settings for GearVR ?
Up and Coming
May 21, 2018
Make sure this is checked:


IngFerriAuthor
New Participant
May 30, 2018
yes, thanks to all, i'll try and i'll replay ASAP.