Solved
Why my oculus go running on unreal launch button doesn't recognize the vr camera system?
When I press Launch button in Unreal Engine 4.18 to debug a project I can see through the Go screen only a full screen rendering that don't follow the head tracking and don't render in stereoscopic way. What could be the problem? I use Unreal Engine 4.18 downloaded from EpicLauncher.
Thanks for all
Thanks for all
