World scale
I'm having trouble with a demo I started working on a few weeks before I got my Rift. I designed this according to the "96 Unreal Units rule". After getting my Rift something didn't feel right (floor more or less at knee level). I made a new simple pawn and after trying different values I settled eye height at 90, which feels OK (might tune it a little later, but it's pretty acceptable). The problem is... it doesn't make sense with the editor's scale. With the pawn as it is, my eye height in-game is higher than 160 units. Is there a logical explanation for this? Is there a way to scale the complete level so I don't have to redo pretty much everything from scratch?.
Thanks.
Thanks.
