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htaylor
Community Manager
September 19, 2025

About This Category: What I’m Building

  • September 19, 2025
  • 1 reply
  • 183 views

Are you working on a new app for Meta Quest? This category is the perfect place to put your creativity on display. Share your work-in-progress projects, discuss ideas, walk us through your prototyping stage, and celebrate every milestone as you gain momentum. Here, you can invite feedback from fellow developers, learn from others' journeys, and inspire the community with your innovation. Whether you’re seeking advice, showcasing progress, or looking for encouragement, your project story matters!

What This Category Is For 
  • Show off your work: Share a link, screenshots, or videos of your latest project.
  • Get feedback and iterate: Looking for suggestions? Ask the community what they think.
  • Find playtesters: Need testers to run through mechanics, pacing, or UI? This is the place to recruit them.
  • Seek collaborators: No matter what kind of development help you might need, post your request and find the right person for the job.
What This Category Isn’t For 
  • General Q&A or troubleshooting: If you need help solving an issue, post in Questions & Discussions.
  • Spamming or self-promotion: This space is about meaningful project engagement, not “drive-by” promotion.
  • Off-topic chat: Keep posts focused on your projects.

1 reply

tmwheeler1
Participant
March 7, 2026

My Mixed Reality project using Unity, MetaSDK and the Q3 is coming along.  I got it to stabilize in the Q3 when viewing.   Now I am working on grabs and got the scaling. How do I stop the particle effect (rain simulation) form going though the platform base?  This will need improvement. It's coming along.  Due end of April for grad school. tmwheeler1, Tina Wheeler