Building GestureMancer King β hands-first VR mind-game magic duels (no controllers, same-turn RPS)
Hey Start community π
Iβm a Meta VR Start member building **GestureMancer King** β a **pure hand-gesture** VR/MR magic battler for Quest / Meta VR.
## Controllers are not optional
This is a **hands-only** game. No controller fallback. If hand tracking fails, the spell fails. That is intentional: the whole fantasy is casting with your real hands.
## The idea
Most VR competition still rewards reaction speed or movement skill. I wanted something closer to **rock-paper-scissors**:
- **Same-turn commits** β everyone acts together, then rules resolve
- **Prediction over twitch** β you win by reading the opponent, not by who aims faster
- **Seated / fair** β small play space, less motion sickness
- **VR + MR** β same rules in a virtual arena or your real room
- **A different lane** β not FPS, not rhythm, not movement physics games
One line: spellcasters charge qi, pick magics with gestures, and out-guess each other like RPS β but with a deeper spell web.
## Where I am now
Gesture β magic casting, collision rules, AI, and multiplayer rounds are in progress. Iβm preparing an update for the Start Developer Competition as an **Adapted / Significantly Updated** entry.
## Feedback Iβm looking for
1. **Are the magic gesture triggers too hard?** Β
Β Β Too strict / too easy to misfire / unclear which pose casts which spell?
2. **Volunteer playtesters** for multiplayer: Β
Β Β - 1v1 Β
Β Β - **2v2** Β
Β Β - **3v3 ranked-style** sessions Β
If youβre interested in testing, comment or DM me. I can share an invite build when ready.
Thanks β would love honest feedback from people who actually put the headset on.
