SpaceSuit CAD: real parametric CAD on Quest 3. Looking for 10-15 minute playtests
Hi everyone! I'm Luis. My background is in manufacturing, CNC machining specifically, and CAD is part of my everyday work: every part we cut starts as a model. When I got into VR, I noticed there's almost no real CAD on it. There are great sketching and sculpting tools and some model viewers, but nothing where you can design a dimensioned, editable part and send it to be made. So I started building one.
SpaceSuit CAD is my entry for the Start Developer Competition (Productivity track). It's parametric 3D CAD that runs standalone on Quest 3, with a PC version in the works. You sketch with real dimensions, extrude and cut solid parts, and every step stays editable in a feature history. It all happens in passthrough, so you can design a part at real size next to the thing it has to fit.
46-second clip, recorded on Quest 3 with hand tracking:
More parts from the same session:




What I'd love you to try (about 10-15 minutes, seated; controllers work too, but I'm especially after hand-tracking feedback):
- Start a sketch and draw a shape with the tools on the sketchboard.
- Give it an exact size with the dial.
- Extrude it into a solid, then cut a hole into it.
- Bonus: open one of the sample assemblies and play with it.
What helps me most:
- Where did you get stuck or confused, especially in the first few minutes?
- Did pinch, ray and grab feel reliable, or did your hands lose tracking at any point?
- Was any text too small, or anything out of comfortable reach while seated?
- Anything that felt laggy?
Install: Quest 3 or 3S, hand tracking on. Reply here or DM me and I'll send a playtest invite link.
Happy to playtest your build in return, just drop your link! Thanks!
