Spellwright: say any spell, pinch to cast it. WebXR, looking for Quest testers (5 min, seated)
Hi all! I'm building Spellwright for the Start Developer Competition (Gaming track): a seated, hands-only spell game in WebXR (IWSDK).
You say a spell in your own words, like "three ice spears that split", and the game builds that spell live: element, shape, count and speed all follow your words. If you'd rather not speak, look at a quick-spell tile and pinch. Creatures react to what hits them, combos stack (wet + lightning = Electrified), and drawing a sign in the air while the spell forms makes it stronger.
Link: https://spellwright-eight.vercel.app (open in the Quest Browser, tap "Enter VR". There's also "Play in your room" for passthrough.)
It has only been tested in the IWSDK emulator so far, so I'd love a quick check on a real Quest:
- Do hands track, and does the pinch feel reliable?
- Is it smooth, without stutter (especially when spells hit)?
- Does the microphone prompt appear, and does a spoken spell work?
- In "Play in your room", does your room show through with the creature on your floor?
- Anything confusing in the first minute?
Thanks a lot! Happy to test your project in return.
