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New Participant
Nov 12, 2026 11:00 AM UTC

Spellwright: say any spell, pinch to cast it. WebXR, looking for Quest testers (5 min, seated)

Hi all! I'm building Spellwright for the Start Developer Competition (Gaming track): a seated, hands-only spell game in WebXR (IWSDK).

You say a spell in your own words, like "three ice spears that split", and the game builds that spell live: element, shape, count and speed all follow your words. If you'd rather not speak, look at a quick-spell tile and pinch. Creatures react to what hits them, combos stack (wet + lightning = Electrified), and drawing a sign in the air while the spell forms makes it stronger.

Link: https://spellwright-eight.vercel.app (open in the Quest Browser, tap "Enter VR". There's also "Play in your room" for passthrough.)

It has only been tested in the IWSDK emulator so far, so I'd love a quick check on a real Quest:

  1. Do hands track, and does the pinch feel reliable?
  2. Is it smooth, without stutter (especially when spells hit)?
  3. Does the microphone prompt appear, and does a spoken spell work?
  4. In "Play in your room", does your room show through with the creature on your floor?
  5. Anything confusing in the first minute?

Thanks a lot! Happy to test your project in return.

    4 replies

    steve40
    Honored Contributor
    Nov 12, 2026 11:25 AM UTC
    1. Yes and no. I could barely switch spells. It kept defaulting to “frosty triple spiral”. That repeated voiceover, ugh! Every time I moved my fingers just a little the spell would fire unintentionally.
    2. Yes, very smooth, no stutter.
    3. Microphone prompt appeared. I had no idea how to voice activate the spells.
    4. MR placed the scene in my room correctly positioned.
    5. Yes, I found the game confusing because the spells kept firing by themselves until I realised it was because I had twitchy fingers. I couldn’t figure out the voice control.
    New Participant
    Nov 12, 2026 11:47 AM UTC

    Thanks a lot for testing, this was gold. Fixed just now:

    • Stray pinches no longer fire spells: speaking is pinch and HOLD, casting needs a deliberate pinch, and there is a short cooldown.
    • No more auto-repeat of the last spell (that is why it kept going back to "Frosty Triple Spiral").
    • The narrator only speaks for new spells.
    • The first screen now explains the voice steps: pinch and HOLD, say a spell, let go, then pinch again to cast.

    If you have 2 more minutes, I would love a re-test!

    steve40
    Honored Contributor
    Nov 12, 2026 12:14 PM UTC
    • The Quest 3 hand tracking has finger pinch Meta menus that cannot be disabled. These sometimes get in the way when trying to pinch to activate spells.
    • I still couldn’t get voice spell selection to work. I checked my mike to make sure it was not muted. Either the mike isn’t being heard, or I’m saying the wrong spell names. The spell names on the board at the back don’t match the names shown on the three lower panels, so it’s not exactly clear what the spells are called.
    • The narrator is much less annoying now 😊.