Toweris VR is entering the Meta VR Start Developer Competition | Dev Diary 01
Hi everyone, I’m Greg, creator of Toweris VR. We’re entering the Meta VR Start Developer Competition, and I’m starting a developer diary to share the work behind our build.
Toweris began with a simple puzzle idea: wrap match-3 around a cylindrical tower. Our early mobile prototypes never felt quite right. In VR, reaching out and spinning the tower made the idea feel natural.
For this competition, we’re focusing on getting Toweris ready for Early Access rather than building a separate competition feature. That means working on how clearly players can spot matches, how the hand interactions feel, and what testing shows us needs to change.
I’ll share progress, decisions, and problems we run into along the way. For those who have shipped a Quest game: what do you wish you had tested earlier?
