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werevarg
Up and Coming
September 28, 2026

Toweris VR is entering the Meta VR Start Developer Competition | Dev Diary 01

  • September 28, 2026
  • 3 replies
  • 128 views

Hi everyone, I’m Greg, creator of Toweris VR. We’re entering the Meta VR Start Developer Competition, and I’m starting a developer diary to share the work behind our build.

Toweris began with a simple puzzle idea: wrap match-3 around a cylindrical tower. Our early mobile prototypes never felt quite right. In VR, reaching out and spinning the tower made the idea feel natural.

For this competition, we’re focusing on getting Toweris ready for Early Access rather than building a separate competition feature. That means working on how clearly players can spot matches, how the hand interactions feel, and what testing shows us needs to change.

I’ll share progress, decisions, and problems we run into along the way. For those who have shipped a Quest game: what do you wish you had tested earlier?

3 replies

werevarg
werevargAuthor
Up and Coming
September 30, 2026

Dev Diary 02: Move, Rotate & Scale

You can now move, rotate, and scale the world in Toweris VR to fit your play space.

This feature was requested during The Hands-First VR Accelerator by Meta. I started with the standard Meta grabbable and now have the core controls working.

I’m looking at how to make those controls clear to players. Have you seen a good UI for world repositioning and scaling in VR? Please share examples or links.

New Participant
October 4, 2026

Looking really solid, feels polished and well thought out. Good luck with the competition!

DevBrain
Up and Coming
October 5, 2026

That is awesome! deniwell​