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December 16, 2025

XR.Movement SDK Errors (Unity)(Photon Fusion2)

  • December 16, 2025
  • 1 reply
  • 68 views

when I build a [Block]networked character retargeter,like below:

1.select model .fbx  as a custom avatar,like below:

3.and save as a prefabs,like below:

4.and like below

5.OVRcamera setup like below:

 

6.i setup photon fusion2 like below:

 

7.i run the app,encounter erLike below:

 

 

 

1 reply

New Participant
December 16, 2025

remote avatar do not have Any animation follow remote player ,and appear many error like below:

 

[Fusion] System.Void Meta.XR.Movement.Networking.Fusion.NetworkCharacterBehaviourFusion::ReceiveStreamDataUnreliableRpc(Fusion.PlayerRef,System.Byte[]): payload is too large (524 bytes). Max allowed: 512 bytes)
UnityEngine.Debug:LogError (object,UnityEngine.Object)
Fusion.UnityLogStream:Log (string)
Fusion.NetworkBehaviourUtils:NotifyRpcPayloadSizeExceeded (string,int) (at Fusion/Fusion.Runtime/Components/NetworkBehaviourUtils.cs:260)
Meta.XR.Movement.Networking.Fusion.NetworkCharacterBehaviourFusion:ReceiveStreamDataUnreliableRpc (Fusion.PlayerRef,byte[]) (at F:/UnityResource/Plugins/Unity-Movement-main/Runtime/Native/Scripts/Networking/PhotonFusion/NetworkCharacterBehaviourFusion.cs:243)
Meta.XR.Movement.Networking.Fusion.NetworkCharacterBehaviourFusion:ReceiveStreamData (ulong,bool,Unity.Collections.NativeArray`1<byte>) (at F:/UnityResource/Plugins/Unity-Movement-main/Runtime/Native/Scripts/Networking/PhotonFusion/NetworkCharacterBehaviourFusion.cs:110)
Meta.XR.Movement.Networking.NetworkCharacterHandler:SendData (single) (at F:/UnityResource/Plugins/Unity-Movement

[Fusion] System.Void Meta.XR.Movement.Networking.Fusion.NetworkCharacterBehaviourFusion::ReceiveStreamDataRpc(Fusion.PlayerRef,System.Byte[]): payload is too large (524 bytes). Max allowed: 512 bytes)
UnityEngine.Debug:LogError (object,UnityEngine.Object)
Fusion.UnityLogStream:Log (string)
Fusion.NetworkBehaviourUtils:NotifyRpcPayloadSizeExceeded (string,int) (at Fusion/Fusion.Runtime/Components/NetworkBehaviourUtils.cs:260)
Meta.XR.Movement.Networking.Fusion.NetworkCharacterBehaviourFusion:ReceiveStreamDataRpc (Fusion.PlayerRef,byte[]) (at F:/UnityResource/Plugins/Unity-Movement-main/Runtime/Native/Scripts/Networking/PhotonFusion/NetworkCharacterBehaviourFusion.cs:234)
Meta.XR.Movement.Networking.Fusion.NetworkCharacterBehaviourFusion:ReceiveStreamData (ulong,bool,Unity.Collections.NativeArray`1<byte>) (at F:/UnityResource/Plugins/Unity-Movement-main/Runtime/Native/Scripts/Networking/PhotonFusion/NetworkCharacterBehaviourFusion.cs:106)
Meta.XR.Movement.Networking.NetworkCharacterHandler:SendData (single) (at F:/UnityResource/Plugins/Unity-Movement-main/Runtime/Native/Scripts/Networking/NetworkCharacterHandler.cs:220)
Meta.XR.Movement.Networking.NetworkCharacterHandler:TrySendData (single) (at F:/UnityResource/Plugins/Unity-Movement-main/Runtime/Native/Scripts/Networking/NetworkCharacterHandler.cs:328)
Meta.XR.Movement.Networking.NetworkCharacterHandler:LateUpdate () (at F:/UnityResource/Plugins/Unity-Movement-main/Runtime/Native/Scripts/Networking/NetworkCharacterHandler.cs:140)

 

And Every Boss Known What happen to it?