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December 24, 2024

The 2D App Doesn't Accept Controller Click Input

  • December 24, 2024
  • 4 replies
  • 1173 views

As the title suggests, in a 2D app created with Unity, I am unable to press buttons using rays from the controller or hand tracking. However, if I physically reach out to the position of the app window, the buttons can be used.

How can I make it possible to press buttons using the ray?

Interestingly, this was working seamlessly in HorizonOS v71 without any additional setup. However, after updating to v72—or in older versions like v63—the behavior reverted to what I described above.

I would greatly appreciate any advice or insights you can offer.

Test Environment:
The issue occurs in a simple scene where UI buttons are placed, using either the Built-in or URP render pipeline. Tested with Unity versions 6000.0.28 and 2022.3.22.

Thank you in advance for your help!

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    4 replies

    Participant
    December 27, 2024

    Same. Have you resolved this?

    New Participant
    December 27, 2024

    Same

    Participant
    January 6, 2025

    GoodGameGomez  @MetaQuestSupport

    POtiger12Author
    New Participant
    February 27, 2025

    I updated to V74 and it was fixed!